cv
Basics
| Name | Brennen A. Hill |
| Label | Neuroscience-Inspired AI Researcher |
| bahill4@wisc.edu | |
| Phone | +1-818-322-5574 |
| Lab | https://neuromorphic.cs.wisc.edu/people |
| Summary | My goal is to engineer artificial intelligence by using neural computation as a blueprint. I have pursued this by conducting research across three faculty-led labs and by founding a university NeuroAI lab to foster interdisciplinary collaboration. This work has resulted in four first-author, peer-reviewed publications at archival NeurIPS workshops. I aim to apply this synthesis of computational neuroscience and machine learning to tackle fundamental challenges in AI. |
Education
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2025.01 - 2025.05 Singapore
Exchange Scholar
National University of Singapore
- Awarded a merit-based placement through a highly competitive, university-wide application process.
- Graduate AI Coursework: Neural Networks and Deep Learning II
- Graduate Neuro Coursework: Frontiers in Neurotechnology, Behavioral & Cognitive Neuroscience.
- AI Coursework: AI Planning and Decision Making, Mind and Machine
- Neuro/Bio Engineering Coursework: Bioinformatics, Organoid Engineering, Mind and Machine
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2022.09 - 2026.05 Madison, WI
Bachelor of Science in Computer Science
University of Wisconsin-Madison
- GPA: 3.81/4.0
- Honors: Letters & Science Dean's List, Honors in Computer Science Program, Letters & Science Honors Program
- Graduate AI Coursework: Foundation Models, Learning-Based Image Synthesis, Advanced Robotics, Advanced Reinforcement Learning, Theory of Multi-agent Machine Learning.
- AI Coursework: Directed Study on LLMs with Dr. Sala, Game AI, Neurobiology, Artificial Neural Networks, Artificial Intelligence, Game Theory and Learning.
- Neuro Coursework: Molecular and Cellular Mechanisms of Memory, Neurobiology.
Research experience
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2024.09 - Present Madison, WI
Foundation Models Researcher
Dr. Sala's Sprocket Lab
- Researching and implementing novel methods for editing representations within large language models including coarse-to-fine pipelines.
- Worked with big data, GPU clusters, and high throughput systems.
- Publications from this research: [7], [8]
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2024.06 - Present Madison, WI
Founding Director & Research Lead
Wisconsin Neuromorphic Computing and NeuroAI Lab
- Established and direct a university-sanctioned entity to explore the intersection of neuroscience and artificial intelligence.
- Secured formal funding, dedicated space, and administrative support from UW-Madison.
- Delivered lectures on advanced topics intersecting neuroscience and AI to audiences of over 100.
- Mentoring researchers from initial project proposals to research papers.
- Publications from this research: [2], [4], [6]
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2024.05 - Present Madison, WI
Reinforcement Learning Researcher
Dr. Hanna's Badger RL Lab
- Designing and implementing reinforcement learning policies to train physical robots for autonomous soccer, focusing on multi-agent coordination.
- Key Accomplishments: Top ranking in RoboCup International Robotics Competition (3rd place in the Standard Platform League 2025; 1st place in the Challenge Shield League 2024).
- Publications from this research: [1] (in collaboration with Dr. Berland's Lab), [5]
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2024.04 - Present Madison, WI
Reinforcement Learning Researcher
Dr. Berland's Complex Play Lab
- Architecting communication strategies between agents in multi-agent reinforcement learning (MARL) environments.
- Researched and developed a novel adversarial co-evolution framework to automatically generate curriculum for MARL.
- Publications from this research: [1] (in collaboration with Dr. Hanna's Lab), [3]
Research engineer experience
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2025.05 - Present Boston, MA
Software Engineer (Research Engineer)
Stealth Mode Startup
- Spearheaded the complete research and development lifecycle for a novel artificial intelligence system, taking the project from an ambiguous high-level goal to a fully deployed, production-ready system.
- Devised, prototyped, and implemented a custom, hardware-aware algorithm that significantly outperformed SOTA approaches by over 100x in accuracy on the system's hardware.
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2024.05 - 2024.08 Malibu, CA
Quantum Software Intern (Research Engineer)
HRL Hughes Research Laboratories
- Architected a multi-pass compiler in Common Lisp to generate optimized binary directly for a custom quantum control processor (the QICK tProcessor ISA), creating a low-level pathway for direct FPGA execution to maximize performance and control flexibility.
- Designed and implemented a custom assembly language to bridge high-level experimental logic with the hardware instruction set, enabling advanced compiler optimizations, automatic resource allocation, and precise picosecond-level timing calculations.
- Awarded a return offer after each period with HRL in recognition of significant technical contributions and research impact.
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2023.06 - 2023.08 Malibu, CA
Quantum Software Intern (Research Engineer)
HRL Hughes Research Laboratories
- Engineered a production-ready implementation of an exact pattern matching algorithm within the Quilc quantum compiler, translating a novel theoretical method into a high-impact optimization tool.
- Reduced quantum circuit depth by up to 37%, shortening execution time on quantum hardware, directly enhancing algorithmic fidelity by mitigating qubit decoherence.
- Project Link: https://github.com/quil-lang/quilc/tree/master/src/match
- Awarded a return offer after each period with HRL in recognition of significant technical contributions and research impact.
Representative first-author publications
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2025 [1] Communicating Plans, Not Percepts: Scalable Multi-Agent Coordination with Embodied World Models
Brennen A. Hill , Mant Koh En Wei , Thangavel Jishnuanandh
In proceedings of NeurIPS 2025 Workshop on Scaling Environments for Agents; in NeurIPS 2025 Workshop on Embodied World Models for Decision Making; and in NeurIPS 2025 Workshop on Optimization for Machine Learning
Developed a novel intention communication framework in MARL that achieved >96% success in a complex coordination task using a learned world model for latent trajectory planning and a self-attention mechanism to encode and share agent intentions, significantly outperforming emergent protocols.
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2025 [2] The Geometry of Cortical Computation: Manifold Disentanglement and Predictive Dynamics in VCNet
Brennen A. Hill , Zhang Xinyu , Timothy Putra Prasetio
In proceedings of NeurIPS 2025 Workshop on Symmetry and Geometry in Neural Representations and in NeurIPS 2025 Workshop on Interpreting Cognition in Deep Learning Models
Designed VCNet, a novel architecture emulating the primate visual cortex, achieving state-of-the-art accuracy on two vision benchmarks with over 10x greater parameter efficiency than standard models.
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2025 [3] Co-Evolving Complexity: An Adversarial Framework for Automatic MARL Curricula
Brennen A. Hill
In proceedings of NeurIPS 2025 Workshop on Scaling Environments for Agents
Developed a novel adversarial co-evolution framework to automatically generate a curriculum for multi-agent reinforcement learning that induces complex emergent strategies, increasing agent task performance by over 300% compared to baseline.
Additional first-author publications
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2025 [4] The Physical Basis of Prediction: World Model Formation in Neural Organoids via an LLM-Generated Curriculum
Brennen A. Hill
In proceedings of NeurIPS 2025 Workshop on Scaling Environments for Agents and in NeurIPS 2025 Workshop on Embodied World Models for Decision Making
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2025 [5] Hierarchical Task Environments as the Next Frontier for Embodied World Models in Robot Soccer
Brennen A. Hill
In NeurIPS 2025 Workshop on Embodied World Models for Decision Making
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[6] Structural Plasticity as Active Inference: A Biologically-Inspired Architecture for Homeostatic Control
Brennen A. Hill
In review
Developed a novel architecture that integrates synaptic and structural plasticity, demonstrating that computational agents can solve tasks by physically migrating their processing units on a grid to minimize local prediction error, driven solely by an intrinsic, active inference-based objective.
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[7] HEFT: A Coarse-to-Fine Hierarchy for Enhancing the Efficiency and Accuracy of Language Model Reasoning
Brennen A. Hill
In review
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[8] Breaking to Build: A Threat Model of Prompt-Based Attacks for Securing LLMs
Brennen A. Hill , Surendra Parla , Venkata Abhijeeth Balabhadruni , Atharv Prajod Padmalayam , Sujay Chandra Shekara Sharma
In review
Selected research projects
- 2024.09 - 2024.12
Representation Fine-Tuning for Vision-Language Models
- Investigated Representation Fine-Tuning, a parameter-efficient fine-tuning method, on a vision-language model (nanoLLaVA) for a spatial reasoning task.
- Co-authored a research paper demonstrating that ReFT achieved accuracy comparable to LoRA (65.7% vs. 66.0%) while using nearly 10x fewer trainable parameters (0.019% of the model).
- 2024.09 - 2024.12
Reinforcement Learning for Quadruped Roller Skating
- Co-authored a research paper on training a Unitree Go1 quadruped robot with passive wheels to skate using reinforcement learning in the Isaac Gym simulator.
- Developed an RL policy that resulted in emergent complex behaviors, including automatic gait switching from a stable diagonal gait at low speeds to a dynamic galloping gait at high speeds (3 m/s).
Awards
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2025.01 - 2025.01 Presenter
National University of Singapore School of Computing Showcase
- Selected to present a self-developed 3D videogame to an audience of over 100 students and faculty.
- The game featured AI-driven monster agents that used complex pathfinding algorithms to navigate dynamic 3D environments and make strategic targeting decisions; complex player abilities including harvesting resoucres, crafting equipment, and placing structures; and representing a unique mix of PvE, survival, resource management, and tower defense.
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2024.10 - 2024.10 Winner (awarded $2,500)
Hack Midwest 2024
- Won (of over 300 developers), awarded $2,500, and noted for Best Enterprise-Scale Buisnesss Solution.
- Designed and built Badger Vision, an AI-powered assistive tool to help individuals with prosopagnosia (face blindness) by providing real-time audio cues for face identification and emotion recognition.
- Implemented a computer vision pipeline using deep learning (convolutional neural networks) to identify individuals and classify their emotional expressions from a live low-level video stream.
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2024.10 - 2024.10 Honorable Mention
NASA International Space Apps Challenge 2024
- Received a global Honorable Mention, only awarded to 19 of 93,520 (0.02%) global participants.
- Processed large-scale NASA/ESA astronomical data and implemented the 3D visualization, rendering, and user interface.
- Won the Chicago hackathon and advanced to global finals; additionally awarded Best Presentation.
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2024.05 - Present 3rd Place (Standard Platform League 2025), 1st Place (Shield 2024)
RoboCup International Robotics Competition
- Achieved top placements in a competition that serves as an international scientific benchmark for multi-agent AI in adversarial environments, using fully autonomous, identical NAO robots.
- Guided the team's technical strategy by conducting a comprehensive literature review on multi-robot soccer, leading to a publication on language-driven world models [5]
- Designed and implemented the multi-agent coordination protocols for collaborative passing that formed a component of our team's winning strategy, applying concepts from my research [1]
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2022.09 - Present Dean's List, Honors in Computer Science Program, Letters & Science Honors Program
University of Wisconsin-Madison
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2018.08 - 2022.05 Valedictorian of 600, 4.6/4.0 GPA, International Baccalaureate Diploma, State Golden State Seal Merit Award, State Seal of Biliteracy, 4-year Scholar Athlete
Agoura High School
Professional research service
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2025.09 - 2025.09 Peer Reviewer
Served as a peer reviewer upon nomination by the respective program committees:
- Neurips 2025 Workshop on Scaling Environments for Agents (SEA)
- Neurips 2025 Workshop on Aligning Reinforcement Learning Experimentalists and Theorists (ARLET)
- Neurips 2025 Workshop on Interpreting Cognition in Deep Learning Models (CogInterp)
- Neurips 2025 Workshop on Efficient Reasoning (ER)
- Neurips 2025 Workshop on Data on the Brain and Mind Findings (DBM)
- Neurips 2025 Workshop on Symmetry and Geometry in Neural Representations (NeurReps)
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2024.10 - 2024.10 Journal Club Host and speaker
- Presented a critical analysis on the origins of intelligence, synthesizing concepts of scale-free cognition and developmental bioelectricity, and referencing work by Dr. Levin to discuss how higher-level agency evolves from the homeostatic, problem-solving capabilities of cellular collectives.
- Facilitated a post-talk discussion with researchers on the future of synthetic biological intelligence and the applications of the mechanisms presented.
- Invited to give future talks in recognition of the presentation's quality and the engaging discussion.
Leadership & professional experience
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2025.09 - Present Co-Founder
Madison Machine Learning
- Co-organizing and growing a new community hub connecting machine learning students, faculty, and industry professionals.
- Co-leading weekly technical deep-dives and facilitating critical discussions on state-of-the-art papers in machine learning.
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2024.03 - 2025.03 Executive Boardmember and Webmaster
AI Club
- Organized projects, designed a website, and managed resources to support students interested in artificial intelligence.
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2023.12 - Present Vice President and Vice-Captain
Badger Ballroom Dance Team
- Organized and lead instructional workshops in collaboration with faculty and professionals across multiple universities and companies.
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2022.12 - 2023.12 Executive Boardmember and Webmaster
Ballroom Association UW-Madison
- Designed and built a user-focused website to facilitate member communication.
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2020.08 - 2022.05 Science Tutor
Agoura Highschool Science Honors Society
- Taught students advanced science concepts, raising understanding and exam scores.
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2020.08 - 2022.05 Math Tutor
Agoura Highschool Math Honors Society
- Taught advanced math concepts to students, improving understanding and exam scores.
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2018.03 - 2022.04 Los Angeles, CA
Lead Developer and Founder
Thunder Warrior Gaming
- Designed, built, self-published, and marketed the video game Thunder Warrior: Genesis.
- Achieved net profit.
- Engineered a custom game engine, multiplayer server, database, 3D models, and animations.
Languages
| English | |
| Native |
| Spanish | |
| Proficient |