cv

Basics

Name Brennen A. Hill
Label Neuroscience-Inspired AI Researcher
Email bahill4@wisc.edu
Phone +1-818-322-5574
Lab https://neuromorphic.cs.wisc.edu/people
Summary My goal is to engineer artificial intelligence by using neural computation as a blueprint. I have pursued this by conducting research across three faculty-led labs and by founding a university NeuroAI lab to foster interdisciplinary collaboration. This work has resulted in four first-author, peer-reviewed publications at archival NeurIPS workshops. I aim to apply this synthesis of computational neuroscience and machine learning to tackle fundamental challenges in AI.

Education

  • 2025.01 - 2025.05

    Singapore

    Exchange Scholar
    National University of Singapore
    • Awarded a merit-based placement through a highly competitive, university-wide application process.
    • Graduate AI Coursework: Neural Networks and Deep Learning II
    • Graduate Neuro Coursework: Frontiers in Neurotechnology, Behavioral & Cognitive Neuroscience.
    • AI Coursework: AI Planning and Decision Making, Mind and Machine
    • Neuro/Bio Engineering Coursework: Bioinformatics, Organoid Engineering, Mind and Machine
  • 2022.09 - 2026.05

    Madison, WI

    Bachelor of Science in Computer Science
    University of Wisconsin-Madison
    • GPA: 3.81/4.0
    • Honors: Letters & Science Dean's List, Honors in Computer Science Program, Letters & Science Honors Program
    • Graduate AI Coursework: Foundation Models, Learning-Based Image Synthesis, Advanced Robotics, Advanced Reinforcement Learning, Theory of Multi-agent Machine Learning.
    • AI Coursework: Directed Study on LLMs with Dr. Sala, Game AI, Neurobiology, Artificial Neural Networks, Artificial Intelligence, Game Theory and Learning.
    • Neuro Coursework: Molecular and Cellular Mechanisms of Memory, Neurobiology.

Research experience

  • 2024.09 - Present

    Madison, WI

    Foundation Models Researcher
    Dr. Sala's Sprocket Lab
    • Researching and implementing novel methods for editing representations within large language models including coarse-to-fine pipelines.
    • Worked with big data, GPU clusters, and high throughput systems.
    • Publications from this research: [7], [8]
  • 2024.06 - Present

    Madison, WI

    Founding Director & Research Lead
    Wisconsin Neuromorphic Computing and NeuroAI Lab
    • Established and direct a university-sanctioned entity to explore the intersection of neuroscience and artificial intelligence.
    • Secured formal funding, dedicated space, and administrative support from UW-Madison.
    • Delivered lectures on advanced topics intersecting neuroscience and AI to audiences of over 100.
    • Mentoring researchers from initial project proposals to research papers.
    • Publications from this research: [2], [4], [6]
  • 2024.05 - Present

    Madison, WI

    Reinforcement Learning Researcher
    Dr. Hanna's Badger RL Lab
    • Designing and implementing reinforcement learning policies to train physical robots for autonomous soccer, focusing on multi-agent coordination.
    • Key Accomplishments: Top ranking in RoboCup International Robotics Competition (3rd place in the Standard Platform League 2025; 1st place in the Challenge Shield League 2024).
    • Publications from this research: [1] (in collaboration with Dr. Berland's Lab), [5]
  • 2024.04 - Present

    Madison, WI

    Reinforcement Learning Researcher
    Dr. Berland's Complex Play Lab
    • Architecting communication strategies between agents in multi-agent reinforcement learning (MARL) environments.
    • Researched and developed a novel adversarial co-evolution framework to automatically generate curriculum for MARL.
    • Publications from this research: [1] (in collaboration with Dr. Hanna's Lab), [3]

Research engineer experience

  • 2025.05 - Present

    Boston, MA

    Software Engineer (Research Engineer)
    Stealth Mode Startup
    • Spearheaded the complete research and development lifecycle for a novel artificial intelligence system, taking the project from an ambiguous high-level goal to a fully deployed, production-ready system.
    • Devised, prototyped, and implemented a custom, hardware-aware algorithm that significantly outperformed SOTA approaches by over 100x in accuracy on the system's hardware.
  • 2024.05 - 2024.08

    Malibu, CA

    Quantum Software Intern (Research Engineer)
    HRL Hughes Research Laboratories
    • Architected a multi-pass compiler in Common Lisp to generate optimized binary directly for a custom quantum control processor (the QICK tProcessor ISA), creating a low-level pathway for direct FPGA execution to maximize performance and control flexibility.
    • Designed and implemented a custom assembly language to bridge high-level experimental logic with the hardware instruction set, enabling advanced compiler optimizations, automatic resource allocation, and precise picosecond-level timing calculations.
    • Awarded a return offer after each period with HRL in recognition of significant technical contributions and research impact.
  • 2023.06 - 2023.08

    Malibu, CA

    Quantum Software Intern (Research Engineer)
    HRL Hughes Research Laboratories
    • Engineered a production-ready implementation of an exact pattern matching algorithm within the Quilc quantum compiler, translating a novel theoretical method into a high-impact optimization tool.
    • Reduced quantum circuit depth by up to 37%, shortening execution time on quantum hardware, directly enhancing algorithmic fidelity by mitigating qubit decoherence.
    • Project Link: https://github.com/quil-lang/quilc/tree/master/src/match
    • Awarded a return offer after each period with HRL in recognition of significant technical contributions and research impact.

Representative first-author publications

  • 2025
    [1] Communicating Plans, Not Percepts: Scalable Multi-Agent Coordination with Embodied World Models
    Brennen A. Hill , Mant Koh En Wei , Thangavel Jishnuanandh
    In proceedings of NeurIPS 2025 Workshop on Scaling Environments for Agents; in NeurIPS 2025 Workshop on Embodied World Models for Decision Making; and in NeurIPS 2025 Workshop on Optimization for Machine Learning
    Developed a novel intention communication framework in MARL that achieved >96% success in a complex coordination task using a learned world model for latent trajectory planning and a self-attention mechanism to encode and share agent intentions, significantly outperforming emergent protocols.
  • 2025
    [2] The Geometry of Cortical Computation: Manifold Disentanglement and Predictive Dynamics in VCNet
    Brennen A. Hill , Zhang Xinyu , Timothy Putra Prasetio
    In proceedings of NeurIPS 2025 Workshop on Symmetry and Geometry in Neural Representations and in NeurIPS 2025 Workshop on Interpreting Cognition in Deep Learning Models
    Designed VCNet, a novel architecture emulating the primate visual cortex, achieving state-of-the-art accuracy on two vision benchmarks with over 10x greater parameter efficiency than standard models.
  • 2025
    [3] Co-Evolving Complexity: An Adversarial Framework for Automatic MARL Curricula
    Brennen A. Hill
    In proceedings of NeurIPS 2025 Workshop on Scaling Environments for Agents
    Developed a novel adversarial co-evolution framework to automatically generate a curriculum for multi-agent reinforcement learning that induces complex emergent strategies, increasing agent task performance by over 300% compared to baseline.

Additional first-author publications

Selected research projects

  • 2024.09 - 2024.12
    Representation Fine-Tuning for Vision-Language Models
    • Investigated Representation Fine-Tuning, a parameter-efficient fine-tuning method, on a vision-language model (nanoLLaVA) for a spatial reasoning task.
    • Co-authored a research paper demonstrating that ReFT achieved accuracy comparable to LoRA (65.7% vs. 66.0%) while using nearly 10x fewer trainable parameters (0.019% of the model).
  • 2024.09 - 2024.12
    Reinforcement Learning for Quadruped Roller Skating
    • Co-authored a research paper on training a Unitree Go1 quadruped robot with passive wheels to skate using reinforcement learning in the Isaac Gym simulator.
    • Developed an RL policy that resulted in emergent complex behaviors, including automatic gait switching from a stable diagonal gait at low speeds to a dynamic galloping gait at high speeds (3 m/s).

Awards

  • 2025.01 - 2025.01
    Presenter
    National University of Singapore School of Computing Showcase
    • Selected to present a self-developed 3D videogame to an audience of over 100 students and faculty.
    • The game featured AI-driven monster agents that used complex pathfinding algorithms to navigate dynamic 3D environments and make strategic targeting decisions; complex player abilities including harvesting resoucres, crafting equipment, and placing structures; and representing a unique mix of PvE, survival, resource management, and tower defense.
  • 2024.10 - 2024.10
    Winner (awarded $2,500)
    Hack Midwest 2024
    • Won (of over 300 developers), awarded $2,500, and noted for Best Enterprise-Scale Buisnesss Solution.
    • Designed and built Badger Vision, an AI-powered assistive tool to help individuals with prosopagnosia (face blindness) by providing real-time audio cues for face identification and emotion recognition.
    • Implemented a computer vision pipeline using deep learning (convolutional neural networks) to identify individuals and classify their emotional expressions from a live low-level video stream.
  • 2024.10 - 2024.10
    Honorable Mention
    NASA International Space Apps Challenge 2024
    • Received a global Honorable Mention, only awarded to 19 of 93,520 (0.02%) global participants.
    • Processed large-scale NASA/ESA astronomical data and implemented the 3D visualization, rendering, and user interface.
    • Won the Chicago hackathon and advanced to global finals; additionally awarded Best Presentation.
  • 2024.05 - Present
    3rd Place (Standard Platform League 2025), 1st Place (Shield 2024)
    RoboCup International Robotics Competition
    • Achieved top placements in a competition that serves as an international scientific benchmark for multi-agent AI in adversarial environments, using fully autonomous, identical NAO robots.
    • Guided the team's technical strategy by conducting a comprehensive literature review on multi-robot soccer, leading to a publication on language-driven world models [5]
    • Designed and implemented the multi-agent coordination protocols for collaborative passing that formed a component of our team's winning strategy, applying concepts from my research [1]
  • 2022.09 - Present
    Dean's List, Honors in Computer Science Program, Letters & Science Honors Program
    University of Wisconsin-Madison
  • 2018.08 - 2022.05
    Valedictorian of 600, 4.6/4.0 GPA, International Baccalaureate Diploma, State Golden State Seal Merit Award, State Seal of Biliteracy, 4-year Scholar Athlete
    Agoura High School

Professional research service

  • 2025.09 - 2025.09
    Peer Reviewer
    Served as a peer reviewer upon nomination by the respective program committees:
    • Neurips 2025 Workshop on Scaling Environments for Agents (SEA)
    • Neurips 2025 Workshop on Aligning Reinforcement Learning Experimentalists and Theorists (ARLET)
    • Neurips 2025 Workshop on Interpreting Cognition in Deep Learning Models (CogInterp)
    • Neurips 2025 Workshop on Efficient Reasoning (ER)
    • Neurips 2025 Workshop on Data on the Brain and Mind Findings (DBM)
    • Neurips 2025 Workshop on Symmetry and Geometry in Neural Representations (NeurReps)
  • 2024.10 - 2024.10
    Journal Club Host and speaker
    • Presented a critical analysis on the origins of intelligence, synthesizing concepts of scale-free cognition and developmental bioelectricity, and referencing work by Dr. Levin to discuss how higher-level agency evolves from the homeostatic, problem-solving capabilities of cellular collectives.
    • Facilitated a post-talk discussion with researchers on the future of synthetic biological intelligence and the applications of the mechanisms presented.
    • Invited to give future talks in recognition of the presentation's quality and the engaging discussion.

Leadership & professional experience

  • 2025.09 - Present
    Co-Founder
    Madison Machine Learning
    • Co-organizing and growing a new community hub connecting machine learning students, faculty, and industry professionals.
    • Co-leading weekly technical deep-dives and facilitating critical discussions on state-of-the-art papers in machine learning.
  • 2024.03 - 2025.03
    Executive Boardmember and Webmaster
    AI Club
    • Organized projects, designed a website, and managed resources to support students interested in artificial intelligence.
  • 2023.12 - Present
    Vice President and Vice-Captain
    Badger Ballroom Dance Team
    • Organized and lead instructional workshops in collaboration with faculty and professionals across multiple universities and companies.
  • 2022.12 - 2023.12
    Executive Boardmember and Webmaster
    Ballroom Association UW-Madison
    • Designed and built a user-focused website to facilitate member communication.
  • 2020.08 - 2022.05
    Science Tutor
    Agoura Highschool Science Honors Society
    • Taught students advanced science concepts, raising understanding and exam scores.
  • 2020.08 - 2022.05
    Math Tutor
    Agoura Highschool Math Honors Society
    • Taught advanced math concepts to students, improving understanding and exam scores.
  • 2018.03 - 2022.04

    Los Angeles, CA

    Lead Developer and Founder
    Thunder Warrior Gaming
    • Designed, built, self-published, and marketed the video game Thunder Warrior: Genesis.
    • Achieved net profit.
    • Engineered a custom game engine, multiplayer server, database, 3D models, and animations.

Languages

English
Native
Spanish
Proficient